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Author Topic: Concept Sketches  (Read 1450 times)
Codie Morgan
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« on: February 02, 2010, 02:25:04 am »



 I promised somewere around here I would provide concept sketches as well as new car models...... etc etc....

 since I am still (for fuck sakes) without the modelling tools to continue the object models, I am at least able to provide some car shapes and designs I have in my head.... over time... during the 0.06 development phase.

The existing model pack is intended for 0.06.

 So these designs will be intended for 0.07 much later, such time-line will help establish a solid style and feel for shapes, style and texture...

 So...

 I did my mascot in a draft image for my personal website.... Ayaka-Chan as a Vostok Scud driver... The suite will be redesigned =)

Lol? not for RCX, just for fun representation....



Now for the real deal: concepts beginning at #4, since the last one was lost.

Untitled Car: The new #4 car perhaps...



When I take breaks from other art concepts I will be posting more designs over time....

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Codie Morgan
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« Reply #1 on: February 02, 2010, 03:40:39 am »

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Codie Morgan
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« Reply #2 on: February 02, 2010, 04:43:49 am »

There was talk around here once of spacechips that fly around the track (randomly?).

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« Reply #3 on: February 02, 2010, 08:25:25 am »

 Shocked awesome
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« Reply #4 on: February 02, 2010, 01:53:30 pm »

There was talk around here once of spacechips that fly around the track (randomly?).

Like a camera ship recording race or just civilian ships? Would maybe be cool to have a big airship slowly going around and a choice to spectate from that airship. Could increase immersion if it wasn't a free camera or third person for spectating. Maybe even cinematic camera like grand theft auto...

Can't remember where I read it but is there a push for more rounded cars? I would definitely like to see teardrop shaped ones and other more 'alien' designs. Having a choice between angular/industrial cars and smooth/elegant would be great. Is like in Eve online where you get the choice between minmatar and...other ships (dont actually play  D: ).
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Codie Morgan
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« Reply #5 on: February 02, 2010, 10:22:17 pm »

There was talk around here once of spacechips that fly around the track (randomly?).

Like a camera ship recording race or just civilian ships? Would maybe be cool to have a big airship slowly going around and a choice to spectate from that airship. Could increase immersion if it wasn't a free camera or third person for spectating. Maybe even cinematic camera like grand theft auto...

Can't remember where I read it but is there a push for more rounded cars? I would definitely like to see teardrop shaped ones and other more 'alien' designs. Having a choice between angular/industrial cars and smooth/elegant would be great. Is like in Eve online where you get the choice between minmatar and...other ships (dont actually play  D: ).

 There were 8 car models initially with various shapes and designs...  look for the 0.06 Model Update thread to see them all... We are down to 3 operational models unfortunatly (not in 0.06 atm until the model loader is recoded).... the rest were lost when my poor laptop was stolen ..............

When I can (since I am hard at work on a Chromium-Tan atm) I will be trying designs based on suggestions..... enhancing the SCUD (once again) and also bringing back the GENESIS MK3 again.... 

Teardrops and alien designs will be tried...  watch this space....

The spaceship thing to be theoretically like the ones in RC1 and RC2... the ones you could shoot down, in hope that it would crash on top of the car behind you....
« Last Edit: February 02, 2010, 10:26:00 pm by Codie Morgan » Logged

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« Reply #6 on: February 03, 2010, 06:19:11 am »


That one looks like the Unity Wolf, I swear o_o

YOU DRAW TOO GOOD. T-T I HATE YOU T-T

j/k

codie, do you plan on creating "high" and "low" resolution versions of each car and wheel? I think when Slingers gets the obj loaded stuff moved into GPU memory the game should be able to handle much higher poly cars and stuff (maybe 5,000 +? I know Trackmania has a 5,000 poly limit on their cars so I think that's sufficient) so I'd be able to run the high-res cars on my PC, and use simpler models on my laptop.

Also the old "round" wheels you made look nicer than the optimized ones. I dunno why, the roundness of the wheels just looks better. anyway you should count yourself lucky that I kept the higher-poly wheels Tongue if you lost then I can get them for you.
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« Reply #7 on: February 03, 2010, 10:11:13 pm »


 I have ideas for new wheels . But with low poly that would look smooth... around the edges
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« Reply #8 on: February 04, 2010, 06:40:41 am »

It was actually more the tyre tread itself that I meant ... on the high-res wheels the wheel looked more "inflated" than the low-poly ... it looked nicer xD also the high-res wheels have..... I don't know how to describe it... like a nice-looking edge between the tyre tread area and the edge of the rim side of the tyre...

o.o; hard to explain, yes.

I'm strange. x_x
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« Reply #9 on: February 04, 2010, 10:26:06 pm »

 I see.

 Will do when I finally get my shit sorted out:

 
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Slinger
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« Reply #10 on: February 05, 2010, 04:12:26 am »

You call those things "sketches", I call them potentially official background images for the menus. Wink
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Codie Morgan
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« Reply #11 on: February 07, 2010, 10:18:54 pm »

So much shit to do     =(

 Now i'm beginning to teach a Japanese girl how to draw anime characters =/
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Slinger
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« Reply #12 on: February 09, 2010, 09:51:37 am »

Wait... You live in Africa... And are teaching someone from Japan how to draw in a Japanese way. O_o
That would be like... a Dutch company buying a Swedish car manufacturer?... Oh wait. Tongue


Anyway, how many vertices do you think will be used for the high-res version?
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Codie Morgan
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« Reply #13 on: February 09, 2010, 10:15:25 pm »

40,000 + perhaps. Guessing ....

Depends largely on shape of the car. Particularly sleek designs with lots of smooth edges.
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« Reply #14 on: February 10, 2010, 10:08:43 am »

i think 40,000 will be overkill for OpenGL. O_o; Like I said, Trackmania has a 5,000 poly limit and you can get a lot in on that ... 10,000 seems reasonable for Rollcage cars (not including the wheels, obviously ... they could probably have a couple thousand verts themselves :/)

If the cars use 40,000 verts, what about the world? I remember old Playstation games sometimes having as much as a million/two million polys per level, these days it's probably more. like whoa. o_O
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